#include "Abstract/Scene/AScene.hpp"

namespace		Scene
{
  AScene::State	AScene::GetState() const throw()
  { return (this->_state); }

  bool			AScene::Active() const throw()
  { return (this->_isActive); }
  bool			AScene::Active(bool a) throw()
  { this->_isActive = a; return (this->_isActive); }

  bool			AScene::Visible() const throw()
  { return (this->_isVisible); }
  bool			AScene::Visible(bool a) throw()
  { this->_isVisible = a; return (this->_isVisible); }
}
